The Collected Ramblings and Drawings of Ryan Sumo

Archive for May, 2009

Piecehunters UI

In Games, Personal, artworks on May 31, 2009 at 1:43 pm

piecehuntersUI

A bunch of UI elements from an iPhone game called Piecehunters and its Chinese spinoff I made for a small Singaporean studio.  Not a lot to say about this really, except my favorite’s the incense holder and the little chinese lion (that’s supposed to be a stamp or seal, like for royalty).

Top Secret

In Games, artworks on May 18, 2009 at 7:10 am

Another image from the zombie game files.  This is supposed to be used as an information sheet of sorts for theplayers to know what character they are, and what kinds of abilities they have.  The best parallel  in a video game would be the inventory screen.  I really liked making this, especially thinking of the little add ons tot he folder, like the clipped picture of the zombie and the post-it note.

Sci-fi landscape remake

In Personal, artworks on May 13, 2009 at 3:10 pm

landscapeb

Sometimes it’s nice to bust out with something totally non-work related to recharge the creative batteries.  This is a remake of an earlier landscape piece that I kind of hacked up and jigsaw-ed back together to create a more interesting look.  It’s definitely not to a point where I’d say I’m proud of it, but at least I like it better than the original artwork.

Zombie

In Personal, artworks on May 10, 2009 at 2:00 pm

zombie1

Updated my portfolio a bit today, with some of the work I’ve done the past few months or so.  Been a bit lazy updating it because I really don’t have time for new projects anyway, but it’s still good to refresh it every now and then. This zombies part of the update, still for the Zombie board game I’ve been working on.  Had to put that on a backburner for a while to work on a larger project, but I’m still excited to see this push through sometime this year.

Hitman

In artworks on May 3, 2009 at 2:00 pm

hitman

Been a while since I’ve had the time, energy, or inclination to paint anything other than work related stuff, so I took 15 minutes to bust this out of my system.  After some initial dabs of paint it started forming into an East German looking hitman, so I went with that idea.