Just wanted to update with a quick sketch made while having merienda at Market Market the other day. I’ll be uploading some China sketches soon but wanted to get in some local flsince I just joined up with a couple of local sketchers who’ve formed an Urban Sketchers group in Manila!.
This piece began as an idea for one of gameartisans’ sketch challenges, with the theme being historic deaths. I’d been on a cowboy kick recently and so I chose the Alamo, and specifically Davy Crockett’s death, as my subject. The history behind the fall of the Alamo is rich in detail, and I subsequently lost hours doing research into Texian (what the inhabitants of Texas then called themselves, feeling they were neither Mexican nor American) life, and the different people involved in the battle. To tweak things a little bit I decided to turn Davy Crockett into a Raccoon version of himself, in homage to his famous coonskin hat.
Davy is holding a flintlock “Kentucky” rifle, which I based on replicas made by Caywood guns. The man behind him is just a random Texian, but he’s very loosely based on James Bowie, who also died in the Alamo. By very loosely I mean I considered making that character actually BE James Bowie but decided that I didn’t want to bother with doing too much more research and being bogged down in making sure the character feels historically accurate. So I made him a random Texian and gave him two Kentucky flintlock pistols to match Davy’s rifle. I’d actually thought that they ought to be revolvers since in my mind the Wild West and the Alamo go hand in hand, but apparently the revolver only started becoming really popular a few years after the fall of the Alamo.
Here’s a couple of sketches I made before I started work on the final piece.
Over the last 6 months I’ve been slowly inching my way into the world of illustrating for pen and paper RPGs. While game art has been paying the bills quite well, illustration work like this is really what I’ve always wanted to do. I’m also a little worried at how 3D is creeping into the iOS games which have been my bread and butter for the past two years, so having some sort of fallback plan is always good. It hardly pays as well and I’m light years away from having the stature or skill of someone who does artwork for say, Magic : The Gathering, but at least I have something to work towards.
This is what Davy Raccoon was leading to. I really wish I had more time and energy to explain this workflow a little bit. I also really wish I’d found an style to embrace that didn’t take me goddamn long to finish a single piece. The final, colored version will be out soonish.