March 18, 2011
After having worked on numerous iPhone games with different clients, I’ve often dreamed of making an iPhone/Android game that’ll hit the iTunes Jackpot and finance my dreams of world travel/domination. In order to move that dream forward, I’ll be attending this day and half workshop sponsored by Autodesk on March 28-29. The event is free and is targeted towards:
- Mobile Gaming developers
- Prior experience or success in game development
- Freelancers for agencies and post production house
Do let me know if any of you are attending so we can meet up there!
February 10, 2011
Spacechem has been getting a lot of good press lately, which is awesome. The music for spacechem is also suitably awesome, and if you’re looking for some space opera type music to listen to in the background while you program like an engineering hero, look no further! Evan Le Ny’s a longtime contributor for Zachtronics industries, and he has the spacechem official soundtrack (album cover by yours truly) up for download for free on his Jamendo website. If you really like the music, please feel free to drop a donation his way!
September 8, 2010
Crazy busy these days. Aside from regular work, working on a presentation for Y4it, so I haven’t had time to work on any of my own illustrations for a while.
Still I wanted to update the blog regularly, so I’ll leave you with a sneak preview of my talk of the rise of the independent game development scene (and why local developers should ride the wave). This slide talks about alternative funding models for making games, specifically the sponsorship or fan-supported route, where fans of a developer will send money to a developer directly either pay for a game or to help fund one. I’d go into more detail but I’m honestly too tired right now.
June 19, 2009
A lot of my friends give me shit about being so frugal, but this is one of those days that I love bing a cheapass. So a few weeks ago I was windowshopping in tipidPC, and I saw an olympus E-330 body being sold for 6500. Sure, it was a little beat up, but it was still working, so I messaged the owner about it, and managed to negotiate it down to 5500. Still, I waffled a bit, since I knew I’d have to find a lens, which oftentimes is even more expensive than the camera body. Luckily, I found a dude selling his Olympus kit lens for 5k. We had a bit of a back and forth, until I ultimately decided I really shouldn’t be spending so much money right now, and shut the whole thing out of my mind entirely (well, not entirely, I’m obssessive about these kinds of things).
A few days later, the seller of the lens messages me saying that based on my reputation in tipidPC, he’s willing to sell and ship the lens to me for just 3k. Who was I to refuse such a good deal? So now I’m the proud owner of an Olympus E-330, which while it’s already pretty old, still takes better shots than almost any point and shoot camera (or rather, it makes it easier to take better shots).
November 18, 2008
Last July, I had an article published in the Escapist talking about Piracy in the developing world, and how efforts to eradicate piracy by targeting pirates were doomed to fail simply because of the economic cost benefits of piracy. In short, you can’t force people to buy games they can’t afford. I argued that console manufacturers and publishers should beat the pirates at their own game and provide low cost versions of their software specifically made for and price adjusted to the spending capabilities of gamers in developing countries. I received a lot of flak for that article, with many people going back to the weak argument that “if you can’t afford it don’t buy it”. Well here’s what I have to say to that:
Fuck all of you dumb motherfuckers, EA just went and proved my fucking point.
Basically, the article says that EA has hooked up with a local distributor in Russia called 1C to distribute their games in Russia, the Ukraine, and Kazakhstan.
Another important stage in the cooperation of Electronic Arts and 1C Company is the distribution of EA games for PC in economy jewel packs in Russia. For the first time ever part of new games released by world’s leading publisher will be distributed in economy packs (CD jewel case). Electronic Arts plans to release three new jewel packed games for PC – Crysis Warhead, C&C Red Alert 3, NHL 09. These games will be released in autumn 2008.
Economy packs. Cheaper versions of top-selling games priced so that gamers in developing markets can afford them. And this isn’t even the first time EA has done this. I noticed that EA games in Datablitz were almost 50% cheaper than their counterparts, in some cases they were even cheaper than games that came out 3 years ago! This is great news for gamers in developing countries who want access to cheap, legal games. Hopefully other companies such as Activision and Ubisoft follow EA’s lead and partner up with local distributors so that we can all have access to great games at great prices.
Thanks EA, I think I’ll buy a copy of mass effect now just to show you I appreciate it.
August 14, 2008
Are you too poor to go to the Olympics? Too lazy to get off your chair to stumble into the living room to watch non-stop 24 hour live Olympic coverage? Fear not, computer chair sports fans, twuzzer is here to save the day! Twuzzer aggregates Flickr and Twitter data pertaining to the Olympics to give you up to the minute Olympics pictures and thoughts from the man on the street.
If you dig it, you an also check out Syndeolabs’ other toys like Octales (Real-time Collaborative Storytelling), Highfiber (Everything & Nothing, 24/7), Infinitube (Non-stop YouTube videos) and Guerilla (MP3 Hunter/Gatherer).
August 13, 2008
I picked up Indigo Prophecy for the PC for the ridiculously low price of 395 Pesos in datablitz megamall. It looks like a rereleased copy under the “originals” label, but it’s still legit and a steal at that price. Anyone who’s looking for a more mature, suspense/horror driven game should definitely pick this title up s it’s gotten terrific reviews.
August 6, 2008
If the idiocy on youtube ever gets to you, bigthink is here to save the day. It’s basically a bunch of talking heads musing about things like politics, art, media, and any other thing that doesn’t involve a man getting his balls kicked or a cat with a caption.
June 3, 2008
I rarely get worked up over any web 2.0 social networking bullshit these days (I shit on you facebook, I shit on you in a cup) so when I get hooked on something new that must mean it’s special (and yes, special in exactly the way you were thinking of). Octales is that something special, and while it’s not in open beta yet, it’s getting a little bit of love from the inquirer. I’ve known Luis since I started “writing” for highfiber.org, so it’s nice to see all of his ideas start to come full circle in this way.
February 21, 2008
My copy of Oblivion is in the mail! I spotted it in ebay for 300 pesos and instantly got it. For an original game 300 pesos is dirt cheap. I still have very fond memories of playing Morrowind, so finally getting my hands on the follow-up to that games is phenomenal, even more so now that I have a video card that will eat the shit out of it ( or at least display it with respectable settings).
The beauty of both these games is their ability to insert you into a fully realized world, with its own politics, guilds, clans, and whatnot, then it allows you to do whatever you please. I played probably 40 plus hours of morrowind without even touching the main storyline, but had loads of fun just running around the world and exploring places that I’d never been before. I described it before as a single player MMO, where there was no one around to ruin the illusion that you really were in this fantasy world. In the span of time I’d played I’d discovered numerous cities, become the head of the fighter’s guild, had numerous warehouses scattered across the continent, and in short lived a fantasy life that I’d only imagined in books before. It sounds geeky as all hell, but dammit if it wasn’t one of the purest, most spectacularly immersing gaming experiences I’ve ever had.
Here’s hoping Oblivion will capture that magic.