Archive for November, 2009

November 30, 2009

Safebreaker

Been meaning to post this for a while but I keep forgetting, and I figured I’d rectify that today.  Nothing fancy here, just a menu screen and an in game screen for a safe breaking puzzle game with a steam punk theme.  The mockups were commissioned by Darkwave Studios.  This job is mostly interesting because it was done on a tight deadline (basically 3 days), and the only reason I took it was because I’d recently purchased tickets to Taipei and I was in a bit of a panic about getting some work to cover the cost of the tickets. Turned out to be for the best though, because I’m quite pleased with how these mockups turned out.

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November 19, 2009

Prokaryotes as inspiration

Working on a project right now that I think might be big.  Or at least, cult-y, in an underappreciated indie band/movie/game sort of way.  Some very cool guys with very interesting ideas working on it.  Can’t really talk about this much, but here’s a couple of concepts for monsters that were inspired by prokaryotes (aka single celled organisms).  See kids, science can be usefuel AND cool!