Archive for November, 2009

November 30, 2009


Been meaning to post this for a while but I keep forgetting, and I figured I’d rectify that today.  Nothing fancy here, just a menu screen and an in game screen for a safe breaking puzzle game with a steam punk theme.  The mockups were commissioned by Darkwave Studios.  This job is mostly interesting because it was done on a tight deadline (basically 3 days), and the only reason I took it was because I’d recently purchased tickets to Taipei and I was in a bit of a panic about getting some work to cover the cost of the tickets. Turned out to be for the best though, because I’m quite pleased with how these mockups turned out.

November 19, 2009

Prokaryotes as inspiration

Working on a project right now that I think might be big.  Or at least, cult-y, in an underappreciated indie band/movie/game sort of way.  Some very cool guys with very interesting ideas working on it.  Can’t really talk about this much, but here’s a couple of concepts for monsters that were inspired by prokaryotes (aka single celled organisms).  See kids, science can be usefuel AND cool!