Archive for March, 2010

March 27, 2010

Hugbots

It’s been a while since I’ve joined a mini-comp in gameartisans, and I’ve forgotten how refreshing it can be to work on something just for fun (and art nerd glory!) and not for a paycheck.  The brief for this competition was to design a robot made for hugging, which I stretched to “design robots that look so cute you want to hug them”.  Whatever, we’re artists right?  We can stretch the truth every now and again.  I was initially trying to design a robot that had a cuddly, bear-like look, which never really went anywhere.  My second design felt a little too Wall-E ish and so I abandoned that as well, but held on to the idea that i wanted to make a robot that didn’t look like it should be cute but was endearing nonetheless.  I then came across a bunch of robots on darkroastedblend (apologies but I can’t find the exact post) and hit on the idea of creating a bunch of minstrel bots ala the buskers and organ grinders (think  monkeys with hats) of the 19th century.   The above is the final product, and while I’m never satisfied with my work I do think it’s the best I’ve submitted to a mini-comp so far.  Here’s hoping I finally get a star (ie an award for 1st,2nd or 3rd place)!

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March 18, 2010

Sketchbook : Armored Acoustic Carriage

Now that I finally have some more free time, I’m dedicating myself to doing more sketching to get rid of the backlog of ideas I have in my head.  I’ve had an abiding fascination for nonlethal weaponry, which led me to do some research on acoustic cannons.  Cross that with my love for all things steampunk, and you get the Armored Acoustic Carriage.  I plan on putting up a more detailed piece sometime in the future, so stay tuned for that!

March 15, 2010

Lincoln Force

It all started innocently enough, with the Bombcast’s Ryan Davis throwing out a game idea that involved Abe Lincoln going back in Time to redo the rights that had been undone by some unknown nemesis.  his only companion would be the disembodied brain of John Wilkes Booth, his very own assassin.  Thus was Lincoln Force born!  The guys over at the giantbomb forums went apeshit over the idea, and there are talks about making an actual Lincoln Force Flash game.  My own contribution is minimal, as I cannot program to save my life.  But they’re free to use this “artwork” in any way they see fit.   I  do like how my Abe Lincoln punches JWB’s brain into enemies to vanquish them, at the same time extracting sweet karmic revenge on his killer.

Man did I need this.  The grind of client work was getting to me no matter how I tried to alleviate it.  Sometimes you just have to do something for yourself no matter how self indulgent or idiotic it is to regain some balance.  I learned this through the Giant Bombcast; listen to them so you may learn too!

March 12, 2010

Yaaar Matey!

Just another preview of what I’m working on right now.  What have I learned so far?  Sailing ships have a LOT of ropes and rigging, and it’s never a good idea to paint your flats directly on the BG layer.  I can’t say what the project’s about, but I can guarantee that none of your guesses will be anywhere near the mark.