Archive for May, 2010

May 20, 2010

Sir Lamorak’s Quest available on App Store

Sir Lamorak’s Quest is now available on the iPhone App Store!  I created the art for this game, which was made by programmer Michael Daley in conjunction a book that he was writing on making iPhone games.  It took about 3 months for me to conceptualize the look of the game and create all the enemies, characters, and environments, and it’s nice to finally see the finished product.  As usual though I’m critical of my work, and I do wish that I had an iPhone back then so that I could have tested the game on the device itself and fixed some graphical issues.  I hope to be able to work with Michael again in the future, and come up with an even better game.

Check out a video of the game here, a link to the app store here, and the book on iPhone game programming here.

May 12, 2010

Iced In out on the App Store

The second game I’ve worked on with the brothers Mengelt, Iced in is a spiritual successor to Dennis’ Boxed In series of puzzle games on the iPhone.  The object of the game is simply to figure out how to get the ice blocks onto the red buttons in order to free the caged penguin!  Ridiculously simple, but the puzzles which were personally crafted by Dennis and Mark,  will keep you busy for a good few hours, definitely worth the  $0.99 asking price.  Go get it now!  And get Relix too, while you’re at it!

May 8, 2010

Rifleman Concept Art

Some concept art for an post apocalyptic tactical strategy game being made by one anomalous underdog.  He was asking for help on the IGDA boards so I decided to pitch in to help him out and get some more concept artwork in my portfolio.

The first concept, “Bedouin”, is very much inspired by mujahideen and other middle easter freedom fighters/terrorists.  Since these people are used to living in the desert and living off of what they can find, it made sense to use them as a starting point. It was also important to me that these designs had a “story”, and that each accessory they had on them made some sort of sense, so I added the canteen (for holding water), the compass (for finding their way in the desert, although true bedouins probably have a host of other natural ways to do this) and a metal cup (for use when canteen water runs out and he needs to extract water from his urine), as well as a knife.

The second concept is directly inspired by games like fallout 3, STALKER, and numerous post apocalyptic movies.  To heighten the idea that these were people living off of whatever they found, I intentionally used mismatched camouflage for the jacket and pants.  This wanderer also only managed to find one usable army boot, so he wears a sneaker on the other foot but ties up his leg for symmetry.  I’m actually sure what real advantages symmetry would give a post apocalyptic wanderer.  This rifleman also carries a pot and assorted survival and cooking equipment in his messenger bag.  I feel that just because you’re living in a pot apocalyptic wasteland, that shouldn’t stop you from from preparing an edible meal for you and your comrades.