July 28, 2010
I’ve decided on the colors for the AAC, choosing a very dark, desaturated blue to go with a gold trim. I was working with lighter gray earlier on and it just wasn’t working out for out for me, and I’m much happier with this. I also added an additional decoration to the front of the AAC, cause I liked how the headlights and Grill made it look like the carriage had a face. The additional element is meant to be his nose, and I couldn’t resist adding a little twirl at the ends to make it look like “he” has a moustache. There are also a few scuff marks in the front to signify that this particular vehicle has already seen combat or perhaps was the victim of an inebriated carriage driver.
I’ve used a technique here that I’m not entirely sure what the name is, but it involves coloring the lineart in a darker (or lighter, depending on the light source) shade of the color that it’s bordering. The effect is a softening of the lineart, rather than the harsher black line art that I commonly use (I’ve posted the original line art with colors above for comparison). Some pixel art does this as well. My theory is that it makes the artwork look just a little more natural, and also in the case of artists who are comfortable working with lineart like myself, it can help create the illusion that the artwork is more “painted” than hand drawn. This is all speculation on my end though, for now I’m just using it to experiment.
Finished artwork coming soon!
July 24, 2010
About 3 months ago I posted this image from my sketchbook of a Steampunk APC mounted with some sort of acoustic weapon. I originally intended to turn it into a finished product, but the deluge of work pushed it to the back of my mind. I was reminded of it by this month’s gameartisans contest, which is to draw a monster tank. I tried drawing a tank but ultimately was bored with my idea, so I decided to revisit this sketch instead. I’ve added a bunch of stuff like the grill in the front and also sorted out the placement of the gas headlights. One major change was the removal of the “flares” (not quite sure what to call them) on the outside of the phonograph-like horn that you can see in the original sketch. I found it too to render them given this particular angle, so i kind of copped out and gave the horn a circular rim instead.
July 16, 2010
Well I’m pretty much done with this, thanks to everyone who gave crits on gameartisans and on this blog. I have mixed feelings about the heavy inking. In some cases it seems to really work but when colored it seems to lose something. That could say more about my lack of skill in coloring, or choosing the right kind of style to work with heavy inks. Or it could be a scene specific kind of thing, where the heavy inks would work well in a moodier scene, rather than this one of a monk taking a breather.
Regardless, I did learn quite a bit creating this piece and it’s one of the few times I haven’t had to think too hard about what I’d like to draw which is definitely refreshing for me.
July 13, 2010
Now I usually go straight to coloring after finishing the line art, but I decided to try something different today and play with inking in this particular piece. It’s a little liberating because I’ve always been afraid of using dark shadows or colors in my work, for fear that I might overdo things, but I usually end up with colors or shadows that are too close together and lack a sense of “hardness” to them. I like how this has turned out, and it was fun using the shadows to create texture as well, though I think I still need to work on that some.
If you look at the previous entry you might notice on the lower left corner there are squiggles that have magically disappeared. I was thinking of drawing a buddhist lion statue there but ultimately decided it would be too distracting from the composition (aka I got lazy).
July 12, 2010
I really liked the monk sketch I did yesterday and thought it deserved to be brought to life as a finished product. I’ve always held fascination for art that mixes genres, eras, etc., because I love how two seemingly incompatible things can work together harmoniously. In this artwork, I’m mixing what is essentially a Japanese Buddhist monk (taking many artistic liberties) with Stupas from Borobudur, imagining that this monk is fulfilling his obligatory pilgrimage through (insert mythological country here). I’ve also added technological components to the artwork, such as a radio/mp3 player integrated into the monk’s hat (where he presumably listens to mantras or waves crashing on the seashore) as well as a GPS unit built into the stupa so that the monks can record their journey and check their emails.
Just about finished the line art and I’ll hopefully be adding more detail and coloring it in over the week.
July 9, 2010
Another quick sketch, just trying to get various ideas out of my head. This one’s a monk chilling by a stupa and resting before he completes his pilgrimage. Please excuse the awful anatomy.
July 8, 2010
I like how this little sketch grew from a couple of random vehicle sketches into a little city scene. I don’t get much of a chance to let my mind wander when I draw so this was a refreshing change of pace.