Spacechem Print


I’ve been wanting to draw something as a thank you to all of the good folks that bought Spacechem. Though  Spacechem’s story isn’t one of the main attractions for people that bought the game, it’s definitely one of the things that drew me to the project.  This scene depicts one of the last boss confrontations (the one right before the final level, I forget the name of the boss exactly).  One of the ideas behind the bosses in Spacechem is that each boss grows progressively more intelligent and “human”.  I wanted to blatantly accentuate that intelligence by making him a huge brain with an eyeball stuck into it. With tentacle feet.  OK so my character creation skills could use some work.


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