As the month closes so does the past 3 weeks or so of intense art re-education by way of the conceptart.org videos. It’s been immensely gratifying though very stressful as well. Hell, I’m stressed out just looking at this piece. There’s lots to like about it but there’s also lots to hate, and at some point in the future I’m planning on a full blown self critique. That critique may never be seen on this blog, however, as I’m embarking on a new project by building a completely art-focused blog. Geekofalltrades was never meant to be an art blog, but it morphed into one because I learned that blogs are a good way to market yourself to new clients and keep yourself “fresh”. Unfortunately I still get people finding this blog with searches like “Neil Patrick Harris is Gay” or “Why I hate Transformers the Movie”, and it really irks me. The new blog will also serve as a journal of my transition from in-game artist to concept artist…or a chronicle of my descent into a life of penury. At the very least, someone ought to be entertained. Thanks to everyone who’s stuck by this blog all these years, and I hope you’ll check out my new blog once it’s announced!
A bonus post for this weekend, in which I’ll likely be at a wedding while you’re reading this. I don’t know if I’ll make a habit of posting on weekends (or if people even care) but I thought this particular illustration was time consuming enough that it deserved more than a few posts. I’m trying to get the values in properly and polish the piece before going over it with an overlay and coloring it. I’m quite unhappy with the lighting at this point and still thinking about how I can fix it, hopefully in time to meet the challenge deadline.
This here’s the gun I designed for my Alchemist Gunslinger (Who you can see in a tiny resized version in the bottom right corner. I’m focusing on only one challenge this week since I was pretty stressed out last week working on two challenges simultaneously. And since I’m going to two consecutive weddings this weekend I won’t have any time to work on it then. The gun’s not particularly imaginative compared to the other stuff in the challenge thread, and I’m fighting the urge to go back and redo it for lack of time. It’s kind of simplistic really, a series of buttons can be pressed to release a chemical that “alchemically” adds properties to a bullet (stun,stopping power, speed/distance). Hopefully the final illustration can make up for whatever the concept lacks in originality.
So this is what the Aborigine, Outlaw, and Kangaroo sketches were about! They were all preparations for an illustration of an Aborigine cowboy riding a kangaroo! This is purely personal, which is why I haven’t been able to update it in a long while, but I’ve had a bit of downtime lately so I decided to push forward with it. He has a backstory and everything, but I’ll get into that later on. One thing that I should note is that he’s a former jockey, which is why he’s intentionally quite short. He looks like he may be a little too buff to be a jockey though, so I might make him leaner when I do some more cleaning up.
Working on getting more B&W illustrations in a new portfolio right now, to target work from pen and paper game companies and the like. This isn’t quite finished yet as I’m looking for critiques on conceptart.org, and there’s supposed to be an accomplice kneeling and shooting at the other side. Tangentially related to the previous Aborigine and Kangaroo sketches.