A bonus post for this weekend, in which I’ll likely be at a wedding while you’re reading this. I don’t know if I’ll make a habit of posting on weekends (or if people even care) but I thought this particular illustration was time consuming enough that it deserved more than a few posts. I’m trying to get the values in properly and polish the piece before going over it with an overlay and coloring it. I’m quite unhappy with the lighting at this point and still thinking about how I can fix it, hopefully in time to meet the challenge deadline.
This here’s the gun I designed for my Alchemist Gunslinger (Who you can see in a tiny resized version in the bottom right corner. I’m focusing on only one challenge this week since I was pretty stressed out last week working on two challenges simultaneously. And since I’m going to two consecutive weddings this weekend I won’t have any time to work on it then. The gun’s not particularly imaginative compared to the other stuff in the challenge thread, and I’m fighting the urge to go back and redo it for lack of time. It’s kind of simplistic really, a series of buttons can be pressed to release a chemical that “alchemically” adds properties to a bullet (stun,stopping power, speed/distance). Hopefully the final illustration can make up for whatever the concept lacks in originality.
Working on getting more B&W illustrations in a new portfolio right now, to target work from pen and paper game companies and the like. This isn’t quite finished yet as I’m looking for critiques on conceptart.org, and there’s supposed to be an accomplice kneeling and shooting at the other side. Tangentially related to the previous Aborigine and Kangaroo sketches.