This game is gorgeous. I’m still impressed with how it looks now, so I can imagine how gamers’ jaws would have dropped when they first saw EFBB (escape from Butcher Bay)’s back in 2004. This is probably a byproduct of the fact that I have yet to see what a full on HD game looks like, but moviong up to EFBB after KOTOR is like having a date with anne curtis after dating mahal. KOTOR looks like shit compared to this game, and I spent the first thirty minutes just looking at the gorgeous detail on the backgrounds and characters. The voice acting in this game is also incredible, with actors like Vin Diesel, Ron Perlman, Dwight Shultz(Captain “Howling Mad” Murdock from the A-Team!), Cole Hauser, Xzibit and Michael Rooker lending their voices to the game. The voice acting is so good I actually turned the subtitles off so I could enjoy listening to the dialogue.
EFBB presents a few interesting gameplay mechanics that don’t always pan out, like Riddick’s ability to hide and see in the dark. It’s not as useful as you’d think, since the guards in the prison have flashlights, and once they gt a bead on you it’s incredibly hard to sneak back into the dark. And if you’ve got nightvision on and they flash that light straight at you, the whole screen becomes white and for basically blinded until you turn nightvision off. The screen also becomes a shade of blue when you’re “hidden” but it’s really not as obvious as I’d like it to be.
But my main issue with EFBB is the fact that you can’t save wherever you want. It’s almost ludicrous that a PC game in this day and age doesn’t allow you to save wherever and whenever you want. This might be a legacy of its Xbox console roots, but it’s rally frustrating how the game automatically saves at certain checkpoints WITHOUT making it clear to the player where these checkpoints are. So sometimes you go back to the game after a day and you find that you’re not as far in the game as you thought you wre because your progress hadn’t been saved up to that point. Sections of the game can be pretty hard, so this can be really, really frustrating.
After reading gamespot’s review on the game, I found out that there actually IS a quicksave and load feature in the game. The game doesn’t let you in on this though, and it can be frustrating to someone who doesn’t realize this from the outset.
Swedish developer Starbreeze studios have put together a winner here, and by most accounts have followed up their success with their most recent game, the Darkness. Considering I got this game at the bargain basement price of 300 pesos, This has gotta be one of the greatest buys I’ve ever made. If you’re an FPS fan you owe it to yourself to upgrade your pc with some now affordable graphic cards and play this game, it’s really that good.